Après un petit tour sur Mmo-champion et sur les forum us... J'ai pu lire cela:
Fun fact: The hotfix has actually been active since just before the weekend, but it didn't get caught in the prior round of hotfix notes. It's no surprise that it went largely unnoticed, since most all of the abilities with actual breakpoints going from 14->15 are things with very minor impact (Protectors' Shadow Word: Bane, Nazgrim's Bonecracker, Hisek's Multi-Shot, etc.). There are indeed a couple of more impactful breakpoints on Garrosh's Touch of Y'Shaarj and Sha of Pride's Imprison, but those both occur at raid sizes well above 14, and randomization isn't the correct solution to either.
The 14-player "magic number" is actually a fairly interesting social dynamic, since there never was anything particularly special about the number, and now there really is objectively no advantage. As we've said in the past, there's certainly nothing wrong with wanting to form a 14-player raid, but if you're turning away strong players or friends because you're convinced that your raid as a whole will have a harder time, you're making a mistake.
Pour résumé, il y avait un déséquilibrage en raid dynamique lorsqu'on partait à 14 joueurs... Le problème semble être réglé.
Je n'ai pas pu trouvé une version française de ces textes... J'ai l'impression que Blizzard n'aime pas trop le partage d'information et qu'ils ne feront pas trop chier à aller nous passer l'information sur les forums français...
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